CREATED ISSUE: Create game states
Before a menu system can be created, a game state manager is definitely needed.
View ArticleCREATED TASK: Move all updating and drawing to the game states
This provides a more object-orientated approach, and is cleaner and quite probably more efficient.
View ArticleCREATED FEATURE: Get collision detection.
This is obviously a must; otherwise, you'd fall right through the floor.
View ArticleCLOSED TASK: Create game states
Before a menu system can be created, a game state manager is definitely needed.
View ArticleCLOSED TASK: Move all updating and drawing to the game states
This provides a more object-orientated approach, and is cleaner and quite probably more efficient.
View ArticleCREATED ISSUE: Improve the HUD
The HUD so far is just displaying the player's health in the bottom right hand corner. It needs to actually be decent.
View ArticleCLOSED ISSUE: Create console input
The console needs to take input to allow for easier debugging.
View ArticleCOMMENTED TASK: Create a default level
This is neccessary. Comments: Associated with changeset 3024.
View ArticleCOMMENTED FEATURE: Get collision detection.
This is obviously a must; otherwise, you'd fall right through the floor. Comments: Associated with changeset 3024.
View ArticleCLOSED TASK: Process agent logic in scripts
Currently the Agent.Script (or whatever it is) doesn't get -executed-. This must be done. Comments: Resolved with changeset 3121.
View ArticleCREATED FEATURE: Create a messaging system
This is needed for several reasons: 1) Agents can't communicate with the game system unless the objects they use are MarshalByRef 2) Multiplayer if implemented 3) Agents need to communicate with...
View ArticleCREATED ISSUE: InvalidOperationException in the bloom component.
System.InvalidOperationException was unhandled Message="The active render target and depth stencil surface must have the same pixel size and multisampling type." Source="Microsoft.Xna.Framework"...
View ArticleCREATED ISSUE: CompareTest:
Assert.AreEqual failed. Expected: false, Actual: true. Xfinity.Maths.MathFunctions.Compare did not return the expected value. a = 3.397319E+38 b = 2.871414E+38I beleive this is because of they way I...
View ArticleCREATED ISSUE: Missing file in source code
Getting the following error when attempting to compileError 3 Source file 'C:\Documents and Settings\Mitch\Desktop\The trench\TheTrench\XfinityEngine\Class1.cs' could not be opened ('The system cannot...
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